Pavel is a C++ developer with 7 years of hands-on experience in the gaming industry, and has been at 0+X since 2020. He has worked on a plethora of mobile, desktop and console games during this time, including several MMOs and AAA multiplayer shooters.
Most recently he has worked on improving the gameplay functionality of the popular sandbox and survival game Minecraft, and also on multiple titles for Ubisoft’s shooter IP, Ghost Recon. Well versed in a variety of different engines, Pavel especially likes working with the UE4 toolset. He is also proficient in Lua, Python and Golang, and is passionate about building software and game architectures.
07.2022 - Ongoing
10.2020 - 05.2022