Before becoming a senior C++ developer here at 0+X in 2019, Eugene carved out a decade-spanning career in games development, working with several AAA studios. He supervised the development of gameplay features for Far Cry 6, having worked his way up from solo developer to eventually leading a team of ten engineers.
He also contributed at Embark Studios, where he was part of the team behind Arc Raiders and The Finals, both of which went on to win a number of industry awards. Most recently, he has been working on an NDA project at Apple, and has previously worked for the strategy game studio Paradox Interactive, developing and maintaining features for their Clausewitz Engine.
2023 – now
[Senior C++ developer]
2022 – 2023
[Senior C++ developer]
2019 – 2022
[Senior C++ developer]