From high-level design strategy right down to the inner workings of engine code, Vitalii is passionate about all aspects of developing games. A versatile and experienced engineer with a background in developing mobile games using C#, he now primarily codes in C++ with a focus on engine development.
He has extensive knowledge of Unity Engine technology and Ubisoft’s in-house engines, having worked on several major AAA titles, and is also proficient in C, Rust, Python, F#, Lua, and Nim. Vitalii is also comfortable in a leadership role, having organised and managed technical teams while working as a lead C++ developer at Ubisoft on their best-selling Assassin’s Creed: Odyssey title.
05.2021 - Ongoing
09.2020 - 03.2021
Unity Architect - Programmer